![]() and item discovery is lowered - human/hollow does not affect). (Tried to kill enemy, then die, then kill respawned, then die. It looks like item discovery is lowered for enemy after you kill same enemy multiple times (after respawn). Human/hollow form does not affect item discovery. ![]() Soul memory and currently collected souls do not affect item discovery calculation / drop. This will increase the drop rate of the other items when killing this individual falconer. For example if you kill a falconer and it drops the falconer gloves that falconer will never drop the falconer gloves again until you enter a new NG cycle either by beating the game or using a Bonfire Ascetic. Some items will only be dropped by an enemy once. Then you will get Hollow Infantry Boots as drop. If it is first Infantry in the Forest o Fallen Giants that has these drops: Index 3 is 4th item in drop items list (counting from 0). In our example you will get 3 (+1 +1 +1 then stop before 4th +1). And you get the index of your drop that can be from 0 to 9 (10 total). Once sum of tiers becomes higher or equal to random number then addition stops. Now let's say your random number generated as 1000. But your "addition" is always the same as you have from equipped items. If enemy drop rate should be more rare then formula addition steps are lowered and base numbers at the end are lowered too. It seems that the formula is based on the enemy you kill. If your addition is 265 (all from items) then you will get 4220. If your addition = 100 like from Symbol of Avarice: Let's call your additional item discovery from equipped items "addition."įormula is tested on Hollow Infantry. Total item discovery is calculated as follows in 10 maximum steps (they also equal to drop tiers): ![]() If this random number is higher than your item discovery then you don't get any drop at all. Just a random number is used to select a drop item from the list of drop items assigned to enemy. The higher your item discovery, the more chance you will get a drop.Īll items have the same rate of drop (no different specified). ![]() It looks like item discovery only affects whether you will get a drop or not. Nearly all enemies in game (except bosses, and also known - hollows in Things Betwixt) can have up to 10 possible drop items. So best stack is Symbol of Avarice + Covetous Gold Serpent Ring+2 + Prisoner's Tatters + Watchdragon Parma + Rusted Coin + Bonfire Intensity 8 = 740. They do not represent percent of item discovery increase. These are just base points that are used in item discovery calculation. The increase begins at +150 for bonfire intensity 2 and caps at +375 for bonfire intensity 8. (5 per second, can be reduced with the Ring of Restoration and Charred Loyce Shields))īurning Bonfire Ascetic will increase item discovery on enemies in that area. Symbol of Avarice = 100 (also increases soul absorption, but you gradually lose health The actual amount each item increases item discovery is: Update: See full-scale test results here. In Dark Souls II, the amount of item discovery you have is hidden from view, but there are certain items that display that they increase your item discovery. It was a normal stat displayed on your character screen in Dark Souls that was adjusted due to different factors like items you wore and whether you were human or hollow. Item discovery is a hidden stat in Dark Souls 2 that represents the rate at which you discover items.
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